Week 01 – Modeling


  • Every day this week, you should do sketches of various objects in your house e.g. chairs, mugs, vases, flowers, etc.

Day 1

  • Create a primitive cylinder , sphere and cube 
  • Use modifiers to bend , twist , taper and scale  them.
  • Increase subdivision-level as necessary 

Goal: To become familiar with the tools used to modify geometry


Day 2

  • Create a primitive cylinder and 2 spheres.
  • Merge the spheres to either end of the cylinder to create a dumbbell-like object.

Goal: To become familiar with the tools used to delete and weld polygons together, thus creating a new object.

Day 3

  • Create a primitive plane with a 10 by 10 subdivision width and height.
  • Deform the center of the plane to create a conical hill shape as shown in the diagram from “topology”.
  • Now add and delete edges so as to create neat topographical edge flow.

Goal: To become familiar with the tools used to manipulate edge flow as well as learning to understand the concept of edge flow.

Day 4

Use the lathe tool (or your software’s equivalent) to create a vase, a hat, and a wine bottle..

Goal: To become familiar with the advanced tools used to create objects.

Week 00, Day 4

Taking it further

Add light and material.

Sin título2.png  Sin título23.png

Rapport for Kristin Adnanes, Week 00

Link to blogg https://shitididnotknow.wordpress.com/


This has been an interesting first week. Since I had no previous experience nor any expectations, study goals or idea what we would learn during this semester I more or less started on a blank page. It has been a lot of fun to get started and to get an overview of the study course and an idea of what we are supposed to learn. I am now very happy that I choice 3DDA and I am very excited to learn more.

Day 1

I have already had 1 year at Noroff so the Moodle and the presentation were all easy. I had problems figuring out which picture and video to choose since I had to think about what I wanted to create during my semester and try to reflect that in my choice.

I were happy to see that two of the books were available in Kindle and searching around a little and it should now be on its way to my address in Mexico. The delivery dates seems a little different in 3DDA than in GRAP since we now are supposed to deliver every week and have fewer project.  I hope I understood it correctly. See RPRT2 for overview. The different deliveries were also a little different, but seem easy enough.

Day 2

Part a planning a project were a little more difficult that I though since I had to research what parts to add in my planning. I hope it looks good and correct.

The drawing went okay, I decided to make the last one in colour mostly because I got bored or inspired or perhaps both and suddenly it had colour. I read through the first chapter in the book about drawing and tried to apply the skill of drawing what I could see. I am not great at drawing, but the book says that I only need to practice more so we will see at the end of the year.

I already had a WordPress account with two blogs, so I took the empty one for this semester. See link at the top. I might change the picture and layout, but I didn’t make it a priority this week.

Day 3

Getting to know the software took a little while. I wasn’t sure if I wanted to use 3ds Max or Maya, but I decided to use Maya since it seemed more Kristin-friendly. I picture myself more making animated movies than games and I feel like I like the program better. I might change my mind, but so far I would say that I’m happy about using Maya. I have a few questions about this that I’m going to ask in the forum after using Maya and also watching some of the intro for Max, but I feel like I will continue using Maya anyhow.

The help file, making the objects and saving were all easy.

I’m already uploading everything I have digital to DropBox, so part c were already done.

Day 4

I had a few problems with the spotlights to begin with, because I couldn’t rotate them the way I wanted. When I understood more of how to move them and who they worked it became easier. I also had a few problems along the way with the texture and material because I had problems navigating the menus, but I also feel like with a little practice and more videos I will manage that just fine.

Animation was a lot of fun and easy (so far)

Week 00, Day 3

Getting to know the software

The help file for Maya

The help file for Max

How to make a simple object 
How to render an image 
How to save your scene 

Sin título.png

Using the help file

How to adapt the GUI (graphical user interface)

Sin título.png

How to set up the system units to metric / centimeter
You can specify default working units for new scenes in the New Scene Options (File > New Scene > ). You can specify linear units, angular units, and time settings.

What you can find in the general preferences

Sin título.png

What are your automatic backup features?
Maya 2011 finally offers autoback but it is not active by default. You need to go to window>settings and preferences > preferences > Files/Projects and check the Enable in the AutoSave section. You can limit the number of files to save, the interval in minutes, and assign a folder if not the currently set project.

Setting up external backup

Make it a habit of backing up the files you work with, at least on a daily basis. Always backup to an external device, preferably to a cloud service like Google Drive, Onedrive or Dropbox.

Always backing up my work on Dropbox, so check!

Week 00, Day 2

Planning a Project2017-03-26_M1_Kristin-Adnanes_FP02.png

Observational Drawing

IMG_0767  IMG_0764 (1)  2017-03-26_M1_Kristin-Adnanes_DR02  2017-03-26_M1_Kristin-Adnanes_DR03

Reflective Journal

To study does not only mean to follow the lectures. The lectures are only the top of the ice-berg. If you want to get as much as possible from the course, you need to dig all the way to the bottom, and try to teach others what you’ve learned.

  • Participate in the forums.
  • Help out eachother.

Only then will you get the most out of any course.